AAA, Part I
As you may or may not know, Wasteland 2
is under development. Wasteland came out in 1988 and the original has united , thanks to
Kickstarters, for a damn overdue sequel. If you're not salivating,
you will be. Because you most likely poured hours into its spiritual
successor: the Fallout series. So yeah, Wastelands 2 is something
indeed to be excited about. If not, well, you can go back to your
button collection.
I am not sure what's
scarier: a future with 80s prostitutes or STDs that requires
weaponized radiation to be defeated.
Now, I cannot help to think of
other games that deserve a sequel. The first game, of three,
I have in mind is Sid Meier's Alpha Centauri or
SMAC. For those who are unfamiliar with this game,
it’s quite simple: it’s the true sequel to Sid Meier's
Civilization series. It is
the premier turn-base strategy video game. You might be asking:
“Wouldn't Civilization V be the sequel of Civilization IV
so forth” or “So, you want a sequel to a sequel of another
sequel” or “Which is worse: Snooki or Kim Kardashian”.
vs
Almost a celebrity
deathmatch to savor...except you're feeding them even more attention,
their only nourishment.
The whole Civilization series
are not sequels but refinements of the previous game. The end goal
of this series has not changed: build a civilization to stand the
test of time. The ultimate victory was to send a colony ship to
Alpha Centauri, and hence SMAC. Ranging from unit design,
society engineering, more diplomatic choices, and an actual
storyline, the game was a vast improvement overCivilization II.
Hell, when Civ III came out, it could not live up to SMAC.
The reason behind the lack of a sequel mainly stems from some of the original designers leaving Sid
Meier's side.
So, what makes this game so enjoyable?
It has the legendary time travel of the Civilization series
for starters, which is good or bad (depending
if you really wanted to do something else on your weekend). But what makes this so? For one thing, you're rebuilding, not
building, civilization in SMAC. You see, it’s actually a
post-apocalyptic game except instead of surviving Earth, you lead the
remains of humanity in an alien world. Apparently, once we shot for
the stars, we just loose our shit.
Silly Stewart, they're only combating the
Anti-Christ.
Under the alien skies, humans restart
free from woes from Earth. Each faction in the game represents
certain ideologies found throughout human history: collective unity,
trade ambition, military strength, knowledge pursuit, democratic
peacekeeping, faith keeping and environmental concerns. Each faction
comes with their strengths, weakness, and rivalries: faith vs.
knowledge, economy vs. environment, and individual rights vs.
society's security. After the rebuilding effort and other factions,
you have the barbarian aliens. Unfortunately, they do not have cute
little battleaxes but parasites that burrow into your brain and do
telepathic nightmare attacks. And this leads into a rather sly
sci-fi story line involving the general direction of human evolution.
Why not Zoidberg, indeed.
While the setup is great, the gameplay
is the obvious star. SMAC,
much like the Civilization series,
plays like a cross between Risk: you see almost everyone's pieces
(through exploration and espionage), guess their general strategy, be
anxious about everyone's moves, and face off against unexpected
surprises (such as backstabs and sudden armies at the gate). The
other players are AI, so their step are quick. Obvious, bonus
against Risk.
So, why would should there be a sequel?
Besides rumors of potential sequel, it’s been nearly a decade since this game seen an expansion.
Think of the development in gaming technology and what it would do
for the game. Another thought is take elements that worked in Civ
V or IV, such as resources, more diplomatic options, better A.I.,
etc. and blast their ass to the nearest planet.
Okay, more like star system.
The above is a mod from Civ IV
called Final
Frontier.
This mod was one of my favorites and for good reason. The gameplay
mechanics were tweaked to let the player feel like s/he is the leader
of some fledgling human space empire. This particular mod was
released several years ago and did wet my appetite. That and
Galactic Civilizations series. Of course:
Planetfall is basically SMAC plastered into Civ IV. Do not get
me wrong, it is a great mod but there is something missing.
What made SMAC so great
was simply its uniqueness for the time. I do not want something
plastered into an existing game engine. I want a true sequel with a
game engine and gaming formula built specifically for the game. Like
the Civ series, take what made SMAC so good and
add more. Have a basic, familiar formula but change the equation a
bit to get a new experience.
The Civ series focuses on Earth
and SMAC is about settlement of an alien world, then I
think the sequel should go beyond that. Perhaps just settlement of a
solar system and its glory and horror. Or perhaps just go for the
galaxy and duke it out with Stardock.
Post your thoughts!
Posted by Richabob
Posted by Richabob
Love your references. It's funny because I can actually hear you talking while I'm reading. Other than a few typos and syntax errors this was a super cool read. Excited for the next one. AAA II mayhaps?? ;0)
ReplyDelete