Dishonored
Arcanum
Dishonored
is next anticipated game from Bethesda Softworks of Fallout 3 and
Skyrim fame. From the trailer,
the game atmosphere takes on the combination of the Fallout and Elder
scrolls series that meet a dystopian middle ground. I am both
excited and disappointed by this Victorian supernatural assassin
game; am I missing any other adjectives? Excited, because it is
Bethesda's next big game and, generally, they do good jobs with their
games. Well, if you choose to ignore all the glitch issues. Disappointed, here was a chance to revisit one of my favorite
game worlds of all times: Arcanum:Of Steamworks & Magick Obscura.
Which
means more fun, obviously
Come
again, Arcanum?
First off, as everyone may not be familiar: the team behind Arcanum
is
the same team. behind the original Fallout series. With this team, the game kept
that rather dark yet humorous approach to semi-open world isometric
RPGs but with steampunk and magic. Judging from the trailers and
interviews, Dishonored
seems to be just dark and linear missions, which is seems a bit out
of place for Bethesda.
Arcanum
was
game where its gameplay and plot were not the greatest but this is
where the world just dominates. I would argue that this is what made
BioShock,
and
Bethesda's main games.
Let
think about BioShock:
the gameplay was bland and the plot was good but made only greater
thanks to the world. The world, basically a watery retort to Atlas
Shrugged,
and its exploration was the waves (sorry could not resist pun)
crashing back in 2008. The personal joy was exploring Rapture and
piecing together the various individual stories that make up the fall
of the city. Kinda like WorldWar Z but
replace zombies with libertarianism.
And why Ron Paul
never gets that nomination...
The
worlds of
Arcanum and
Dishonored
can
be easily confused. After all, they involve magic, steampunk,
monocles and Victorian darkness. Since we've seen only glimpses of
the Dishonored
world, let's just focus on Arcanum.
The Arcanum
world
most visibly seen as magic vs steampunk science. Simply put, neither
can exist next to each other as the mere present of one disrupts the
function of the other. Magic and science come to symbolize old world
mysticism and new world progression, respectively. While the magic
part carries itself in the Tolkien tradition, the steampunk science
does give a nod to Tolkien also.
So
yes, you can visit Middle-Earth
Lord
of the Rings was
not heavily influenced by World War II as one would expect someone
living through that time and penning an epic of defeating a great
evil. If anything, Tolkien reflected on the destructiveness of
industrialism towards the environment. A prime example is Saruman chopping the
forest near his tower-fortress to manufacture the supplies for
Sauron's armies. Arcanum
reflected upon this by giving a side mission to side with or against
an orcish labor union strikers. While not dealing with union
politics, you can the slums of the biggest industrial city in the
game or explore the vast plains that once was forest but was cut down
for industrial progress. Then again, what RPG is complete without
the slum dive? Oh, there is a bit more but you might as well as play
the game to get the full pleasure.
What
makes this world great is the exploration of all sides of magic,
science, politics, fantasy racism and such. While you do have your
obvious evil and good, there is mostly an explanation instead of
'that's just how it is.' A sequel to Arcanum could have sent
time exploring these topics a bit more and give a more personal yet
open-world. With Arcanum, you've got a origin story
established and now your sequel(s) can focus on a more personalize story as
BioWare had done with Baldur's Gate and Mass Effect
series. Let's explore the old mysticism and politics of magic and
compare the pros and cons against the progression of steampunk
science. Let's dive into the rise of capitalism against feudalism,
with wizards and gunslingers thrown in for the mix. Sure it sounds
like that horrifying history class with an overenthusiastic teacher
you always dreaded; but look at BioShock.
Not
sure if we should be scared or admiring that one student in the
bottom right corner...
Bethesda
seems like it is weaving something of a personal tale with
Dishonored, which is a stark contrast with its two biggest
titles. Sure, it could be just the game that breaks from its
typecasting. Perhaps it will deliver on the new spin on stealth
games. But still, a missed oportunity.
Posted
by Richabob
No comments:
Post a Comment