Showing posts with label Metal Gear Solid. Show all posts
Showing posts with label Metal Gear Solid. Show all posts

Wednesday, January 8, 2014

What’s in a Voice?

Voices can tell you a lot about a person. Sometimes people rush through their words, blending them into an incomprehensible mess, leaving the speaker breathless. Other times people stress each syllable, emphasizing the individual sounds in the words to stress a point. Voices can be high pitched, nervous sounding, betraying a sense of unease. Other times, a voice can be deep, effortlessly filling a room, commanding attention. Voices are important, and when a character has such an identifiable voice, it is difficult for the viewer to accept a change. In this case, I talk of Big Boss, from Metal Gear Solid.
 
A worn looking Big Boss
Back in 1998, with the power of the original PlayStation, game technology was limited, and to get the full motion capture of modern games, such as The Last of Us, was not even a factor in game development. Characters were blocky, with full facial features limited to CGI cut scenes. However, Hideo Kojima, creator of Metal Gear, never chose to add CGI cut scenes in Metal Gear, choosing to stick with in game engine cinematic, not taking the gamer out of the experience. So how were the game creators to provide some character to these blocky avatars? By depending upon the actors providing the voices to flesh out the various personalities involved.

The poster child for the Metal Gear franchise is Solid Snake, the better half of the two leads, with the other being Naked Snake/Big Boss. David Hayter has provided the voice for both Snakes since 1998 over 9 games, with the sole exception being in Guns of the Patriots where an Old Solid Snake (David Hayter) has a conversation with Big Boss (Richard Doyle). However, after 15 years of David Hayter, Hideo Kojima sees fit to drop him in favor of 24 star Kiefer Sutherland. When I first heard this rumor, I found it incredibly amusing. I really enjoyed 24, and a large part of that was because of Kiefer, but I never expected this ‘news’ to become real. However, come June of this year, it became official that Kojima had done the unwanted and dropped David Hayter.
David Hayter
My initial reaction was one of disbelief. How could anyone other than David Hayter play Snake? But then the trailers came out, with one or two lines from Kiefer Sutherland sneaked in. It’s been six months since the announcement and still little can be heard of Snake’s new voice leaving some to question how the VO for Snake is coming along and if Kiefer is any good in the role. But why should this matter for anyone, let alone me? It’s just a game.
Kiefer Sutherland
Well, Metal Gear Solid changed the way I play and view games. Up until then, games were just a fun pastime that consisted of Sonic the Hedgehog and Spyro the Dragon, but there was nothing meaningful in those games. It was essentially save the princess story line, with the princess substituted for either animals, dragons or crystals. But Metal Gear Solid changed everything for me. There were characters that had voices, talking about intricate plot details that mostly went over my head, forcing me to pay attention to the little scraps of information I could understand. The gameplay was intricate, with weapons that felt real (at least real for the time), boss battles were fun (Psycho Mantis anyone), and Solid Snake was so cool. It wasn’t that Snake was beating down the nameless commandos that littered the levels with ease, or that he took on a tank, a Cyborg Ninja and Metal Gear. It was his gravelly voice that made him stand out. It was his voice that gave his featureless face character.

David Hayter brought strength to Snake. There was a sense of ease about the character. He may not have been in control of every situation, but you got the impression that he was not to be trifled with. And when someone had the upper hand on Snake, you knew that the solider was planning some way of overcoming the current obstacle. In Metal Gear Solid, Solid Snake is a solider annoyed by the industrial war complex, tired of being dragged into battle to clean up other people’s messes. In MGS4, Solid Snake has become an old man, tired of continuously fighting, but driven to leave a better world for the next generation. The character had grown, his face had weathered, and his voice betrayed the frailty within. Snake was a dying man; years of war and smoking had done their damage. David Hayter changed his voice entirely to make sure that there would be no doubt that this was Solid Snake, but a Solid Snake at the end of a very long, and arduous journey.

Finally, I would be remiss if I didn’t mention David Hayter’s excellent work in MGS3, arguably the best game in the series. MGS3 follows the exploits of Big Boss, but before he had earned the title of Big Boss. At the beginning of the game, Big Boss was cocky, knowing he was a good solider, but foolishly believing he is better than most. His voice has a sense of unearned calmness. He’s a man who believes to be in control, but really has no hold over the situation, which falls apart around him very quickly near the beginning of the game. From here, Boss is beaten, battered, betrayed, shot, tortured, humiliated, eventually learning the truth behind his mentor’s actions. By the end of the game, Boss sounds defeated. There is no arrogance about him. He is in a state of immense thought, saving his few words for matters of consequence. This follows through into the next game Peace Walker, which has Boss trying to ascertain the truth of his mentor’s actions, and to decide for himself if they were right. David Hayter did the character and his journey proud, evolving the voice to suit the situation.
Ready for some new Metal Gear!
So now we enter a new era. Kiefer Sutherland takes over one of gaming’s most iconic roles from a man who built it up. Let’s hope he knocks it out of the park. If it’s half as good as Jack Bauer, then we are in store for a hell of a ride. And who’s to say that David Hayter won’t return to voice Solid Snake one day in a future game? Until then, I have the old Metal Gears. I’ll be able to replay through all the excellent games in the series, and MGS2. I’ll be able to listen to forgotten dialogue, and remember information long since trivialized to the far reaches of my brain. I, like always, look forward to Metal Gear, and I can’t wait to see what’s in store this March in this new era of Metal Gear.

Wednesday, December 12, 2012

It turns out, I really do need my Metal Gear fix

There are three video game franchises that I enjoy above all; Sonic (old school, + Sonic Generations), Uncharted, and the game to measure all others against, Metal Gear. Metal Gear Solid changed the way I viewed games. No longer was it a pastime just for kids, it made me grow up as a gamer. Its story was intricate, at times convoluted, but it was thoroughly interesting. The last new console entry in the series was 2008’s MGS4: Guns of the Patriots (first chance at playing 2010’s Peace Walker wasn’t until it’s HD release). I did not realize how desperate I was for a new game in the franchise until the reveal of Revengeance, and I just can’t wait.

This isn’t a new thing for me; I only got my PS2 to play MGS2: Son’s of Liberty. Okami, God of War, Ratchet and Jak were all bonuses, but MGS2 was the sole reason. I was so excited I didn’t even question the absurdly messy plot and poor villains (Fatman anyone?) that I still forgive to this day. This carried over to my PS3, where I picked up my console in 2006 for the sole purpose of getting MGS4 which was supposed to come out in 2007 (two delays later and it finally hit June 2008). For both games, and 2004’s MGS3, I was so excited I couldn’t help but count the days till I could get my grubby hands on it. But after MGS4, I felt content, the story had come to an end, I was pleased, and I never questioned the need for a new Metal Gear. Now Konami has revealed the existence of not just one new Metal Gear, but possibly three, and it’s lit a fire in me belly.

Metal Gear Rising: Revengance is a departure from the norm. Firstly, it’s an action game made by Platinum Games, starring sword wielding Raiden. There is no other studio I would trust to make an action game like this, after all, the people at Platinum made Okami, Viewtiful Joe, and Vanquish which are all great but sadly niche games (note: I do NOT like Bayonetta). Then there is the more seemingly traditional MGS: Ground Zeroes, which takes the plot back in time with incredibly pretty visuals. Recently, at VGA 10, we glimpsed The Phantom Pain, which looks to be the reveal of MGS5. I’m giddy, and I never expected this reaction. Sure I’ve pre-paid for Revengeance Special Edition, that’s par for the course, but with added Metal Gear waiting in the wings (probably years from now), has just helped to tip me over the edge. I thought those days were over, I guess not.

I haven’t had this feeling of anticipation since, well, 2008’s MGS4. In two months I get to play Revengeance, and hopefully in the same year I will get Ground Zeroes (one can hope right?). Solid Snake’s story may be done, but I feel there is still plenty more to tell from this universe; after all, I’m still waiting for my game where you play as The Boss. There isn’t much that can trump this feeling of material anticipation. Well, there is one thing that currently eclipses my anticipation for the next Metal Gear, and that’s the movie Man of Steel, because 2006’s Superman Returns broke me, and I’ll never forgive Brian Singer for that piece of Kryptonian turd. But before that, Metal Gear returns, and I sure can’t wait. February cannot get here sooner. 

Monday, July 2, 2012

Draft Time – Metal Gear Edition


If you’re a fan of the English Premier League like me (Arsenal FC FTW), this time of the year can be tough. Football is over, summer signing rumors persist, and nothing is certain until the first two weeks of the next season. It was at this point I was thinking that if I were to draft an ultimate unit from the Metal Gear universe to take over the world, who would I put in my starting 11 (a football term for you yanks). Here are the people who would make the first team.
                         
Manager: - The Boss, aka The Joy

The Boss is the single greatest warrior from the Metal Gear universe. She beat down Big Boss (twice), put fear into Colonel Volgin, commanded The Cobra Unit (greatest MGS unit in the series), sniffed out Eva for whom she really was, and is the catalyst for the entire series. The Boss was smart, calm, steadfast and strong, a vastly skilled fighter, and unwaveringly brave (she did willingly go to her death for her country). She brings the leadership to the team, and if anyone can control the following egos with ease, it’s The Joy.

Captain: - Liquid Snake aka The Brother of Dark

Liquid is quite the badass. In his one adventure he puts Snake through hell. Because of Liquid, Snake gets tortured by an Ocelot, attacked by a mad Raven, looses Meryl to a Wolf, and plays mind games with a Mantis (more on him later). Not to mention, in the final fist fight, Liquid’s punches carry more weight than Snake’s. Further, despite being blown up in then thrown off the top of Rex, and getting shot up in a jeep, Liquid only looses because of a military engineered virus. Liquid Snake was the Liquid Metal Terminator of the series, and any man who can kill Ninja Grey Fox should be feared. He brings the brawn, spite, and tenacity to the team.
                                                      
Goalkeeper: - The End, aka The Father of Sniping

The End is the premier sniper of the series. He has achieved a synergy with nature to the point where it helps to camouflage him from his prey. He was part of the legendary Cobra Unit who helped bring an end to World War II, and by the time he faces Big Boss, he is well into his hundreds and still more than a match for the man. The epic fight with The End can last upwards of half an hour, forcing the player to look at every nook and cranny. He hid well, and most of the time he had you in his sights before you even knew what was happening. He brings the endurance to the team.
                                                                
Fullback: - Laughing Octopus, aka The Devil’s Child

The Beauty and the Beast Corps played homage to Fox Hound from MGS, and they were a lot of fun. But out of the four girls you go up against, Laughing Octopus was undoubtedly the best. Her camo suit with mask allowed her to blend into her environment with ease, and she was able to mimic others very well, even down to their voices. Her only downside was her madness (but in Metal Gear that’s par for the course), but more than makes up for that with her tentacle arms and flying bombs. Octopus brings stealth and f**king flying bombs to the team.
                                                    
Midfielder: - Vamp, aka The creepy guy with a hard-on for Raiden

Dead cell was not the best unit the series had to offer, but there was one star from their lineup; Vamp. To put it lightly, Vamp is a weird guy. It seems he had a sexual relationship with Commandant Dolph, Dolph’s daughter Fortune, Naomi, and was really into Raiden whenever they fought. Nonetheless, Vamp was an extremely skilled fighter. He could not be bested by assault rifles, rockets, and sniper rifles. He piloted a harrier jet, ran on water, made mincemeat of a SWAT unit and almost Snake, and was immortal (providing he still has the nano-bots in him). He was skilled in many types of warfare (hand to hand, vehicle, stealth), and would bring variety to the team (plus he would have such a boner for The Boss).

Forward: - Psycho Mantis, aka The guy who blew my freaking MIND!!!        
   
Psycho Mantis is still the single greatest boss battle in the history of videogames. He read your mind, could predict you moves, turn you screen off, hurl objects at you while being invisible, and mentally control others. He was just about the best, and that’s exactly who you want up front; a man with extreme confidence in his abilities which will guarantee victory. Psycho Mantis was the original Mindfreak (go to hell Criss Angle), and would bring the supernatural element to the team. 

Substitute: - Revolver/Liquid Ocelot, aka Shalashaska, aka ADAM     
      
Ocelot would have made it to the starting lineup if I was sure he was loyal to the team. However, he’s double crossed so many people you can never be too sure. Regardless, he is a master manipulator, loves to torture, is incredibly strong (asks Snake’s face), and is the only person not named Snake to ever go up against the legendary Big Boss and survive (sure Big Boss let him live, but that still speaks volumes). With Ocelot on the team, he could trick all opponents to take themselves out before a match would have even begun. He could be the greatest asset to the team, providing he’s playing for it.

Sunday, May 27, 2012

A Tale of 2 Snakes

I am a huge Metal Gear fan. The first mature game I ever played was Metal Gear Solid. Up until that point my video game world had been engulfed in Sonic II, Earthworm Jim, Spyro the Dragon, Crash Bandicoot, Tekken and a myriad of other E for Everyone or T for Teen games. So when I finally got my grubby little hands on MGS at the ripe old age of 12, I was blown away. The gameplay. The integration of a deep story. Breaking the fourth wall. All this was so new to me. And for the first time I was introduced to a creator of a game; a one Hideo Kojima. To this day no other game fills me with such joy when I replay it as Metal Gear Solid does. It’s not even my favorite in the series any more. I find Snake Eater and Guns of the Patriots far superior, but there’s something about Solid that draws me in every time. It’s because of MGS that Solid Snake is my all time favorite videogame hero. He’s stoic, brave, runs into the face of danger without hesitation. Plus, his story is so interesting, well at times intricate bordering on convoluted, but I still dig it. However, while recently playing through the Metal Gear Solid HD remake, I started to wonder who has the more interesting story arc, Solid Snake or Big Boss. The only answer I could conclude was Big Boss!
A meeting of Old Snakes
I’ll start where it began for me, with Solid Snake. Snake has had some significant development throughout his carrier. He went from being a rookie who needed significant guidance for his first mission, to being a man of little questions. His growth was paramount to his success over his carrier. His experiences hardened him, even to those who would come to love him. In Metal Gear, even though Snake is green, he is constantly questions what he is told, making decisions for himself that would plant the seeds of independence and ingenuity. He takes in the information he receives, and analyzes it critically. When Big Boss reveals himself to be a traitor, Snake takes it in stride. On the changing battlefield, Snake is not caught unprepared. He adapts, taking Big Boss out, ruining all of Boss’s plans and destroying a nuclear equipped mobile tank. It is his forward thinking that allows him to deal with the betrayal without too much physical or emotional stress. 

On his second mission, when his former ally Grey Fox ended up fighting for the other side, Snake does what he has to. His respect of Grey Fox never wavered, but in order for him to complete his mission, he knew he would have to defeat his friend. Even when Big Boss reared his head once again, Snake dealt with him for the last time, showing the skills and growth that he has gained, and the tenacity to overcome the challenges like Metal Gear. It’s at this point the seeds of anger, hatred, and cynicism takes hold. Snake went into his next mission distrustful of his superiors and all intel. If left alone, he could have fallen from loved hero to hated villain, and it wouldn’t have taken much effort; just a couple more people stabbing him in the back. However, he found a saving grace; Otacon.
When Solid Snake's involved, just give up
Otacon is more than just comic relief, or the science guy. He is the most human of the main characters. While everyone else has big bulging muscles, fighting each other on top of giant bipedal nuclear tanks, doing back flips, deflecting bullets, or doing whatever sick thing Ocellot happens to be doing at a given time, Otacon remains the most human character. It’s very much for the players benefit; we need someone to relate to. Additionally, Otacon helps keep Snake human. Without Otacon, Snake would continue to drift towards the insanity that seems to drive units such as The Cobras, Fox Hound, and Dead Cell. Otacon keeps Snake grounded, and thus honest. After Metal Gear Solid, despite leaving with his love Meryl (depending on what ending your achieved), Snake winds up working with Otacon trying to stop the development of future Metal Gear’s. This partnership endures until the very end; Otacon becoming a witness to Snake’s trials and tribulations. Snake comes out of his final mission battered, tired, but not alone. The man of little words is helped along by his trusted ally, and that was all he needed.
Best Friends FOREVER!!!!
Big Boss's story is quite different. At the beginning of Snake Eater he is very green, much like Solid Snake. His skill is indisputable, but his strength of character is not. Because of his nativity, he was unable to read situations, being blind sighted by The Boss's betrayal. He does not know how to handle the betrayal of his beloved teacher, and for the rest of his carrier he chases her shadow. As he slithers his way through the rest of the mission, fine tuning his skills, he is tested both physically and mentally while being caught in a web of lies. At his final confrontation with The Boss, based on all the information he was privy to, his only choice is to kill her, despite how clear that something is amiss. After besting her in battle, Big Boss points The Boss's own gun at her and pulls the trigger (the player has the pull the trigger, and it’s still the single hardest thing I've ever had to do in a game). Back in the USA, when he finds out about the ruse, Big Boss feels used, like a chess pawn. The Boss was to go up against her greatest disciple so she could die, and she did it willingly for her country. This truth broke Big Boss. Coupled with this is a lack of grounding character, like Otacon, to help Big Boss through this. All the people around Big Boss are soldiers with varying degrees of cynicism. Big Boss decides that if this is how soldiers are treated by their country, he no longer wants to be a part of the machine. Walking away from everything he knows, Big Boss becomes a gun for hire.
Big Boss's first mistake
For the rest of his carrier, Big Boss actively fights the United States and its allies, covertly, then openly, many times preventing a nuclear holocaust, but consistently fanning the flames of war. His only foil is Solid Snake who continually prevents Big Boss’s success, eventually showing the grizzled warrior the error’s of his ways. Snake never fought for control, he brought about balance, never wavering in his beliefs. Every time Big Boss returned from a mission, he was warped, pulled about by various forces, influenced by others. Big Boss never truly learnt to think independently, at least not at Snake’s level. In the end, the old man even questions his own decisions when he says to Snake; “If you had been in my place back then, maybe you wouldn't have made the same mistakes I did. Ever since the day I killed The Boss with my own hands, I... was already dead.” Big Boss lost the fight before it even began. But because of this, I find Big Boss’s journey far more interesting. He mistakenly fought his way through life, picking the wrong side of history, and actively fanning the flames of war. By the time he realizes his mistakes, a new generation has to correct them for him. He lived his life in regret, but he worked his hardest to undo his foolish mistakes. Snake remains Snake (with a little help from his friends). There is nothing wrong with remaining true to oneself (a very admirable quality), but the room for change was minimal at best. Big Boss’s fall from grace was a sad one, but in the end, he tried desperately to mend all he had broken before he died, fighting till the very end.
A final meeting between Snakes 
Posted by Dogfish.