Showing posts with label Assassin's Creed. Show all posts
Showing posts with label Assassin's Creed. Show all posts

Monday, February 3, 2014

Ubisoft Commentary of its Audience

I thoroughly enjoy the Assassin Creed series. Not every game is made equal, but I really enjoy the various historical settings, the characters, and the quirky first civilization plot. I’ve currently played all the console released games (played Liberations on the Vita), and can easily say that ACII is my favorite game, Ezio the most charismatic lead in the series, and AC Revelations is the weakest post ACI. So when ACIII was first announced, I was excited, especially because it was being made by the same team that made ACII, but also because of the new setting. When October 30th, 2012 came around, I opened up my new copy of ACIII and dived into this new world. You know what, I had a great time. However, it seems that a lot of people did not.
Our four leads
At first I was surprised by the reaction ACIII seemed to be getting among gamers. There was an overly underwhelmed response. People didn’t seem to like the setting or the main character that much. I, on the other hand, really liked Ratonhnhake:ton’s journey. Sure he wasn’t as fun as Ezio, but that’s due to the times and setting. Ezio was a young man, with no ambition or self-drive outside of bedding a girl or two, and suddenly he is thrust into a world he knew nothing of and has to shoulder a world of responsibilities. However, he never looses that sense of lightheartedness, and this is largely due to the setting of Renaissance Italy, a time period of great innovation in art and culture with beautiful architecture. 
Italy truly is a beautiful place
Colonial America on the other hand, was a harsh environment, an untamed wilderness. Coupled with this is the slaughter of countless Native Americans by the colonists, who themselves are fighting their British overlords. Its dark times full of revolution, and caught in the middle of it all is a young boy who not only has to avenge the death of his people and the theft of his land, but integrate himself into a new brotherhood of the Assassin’s that loosing a war against the Templars. Ratonhnhake:ton is angry. First his mother is killed by his father’s cohorts, then he leaves his people who start to grow apart from him. He finds his Assassin mentor to be slow and largely useless (but that is more to do with the exuberance of youth). Then his people are killed by the man he has been protecting (General Washington). This game has none of the lightness that held Ezio’s trilogy together. ACIII deals with difficult stuff, and there are no easy answers that await the protagonist or the gamer. It was a game that demanded a lot from the gamers, and it seems they did not like that.
Life was harsh for the colonists
That all comes to light in ACIV, which follows the exploits of Ratonhnhake:ton’s grandfather Edward. Throughout the game, the player gets some time in the present, hacking Templar computers and generally not knowing who they are working for. One of the computers you can hack leads to a video entitled ‘Market Analysis: C. Kenway’, and discusses the complexity of Ratonhnhake:ton story, the fact that he speaks the Iroquois language for most of his young life forcing the gamer to read subtitles, that he is an angry young man (with reason), and that you don’t get a sense of resolution at the end of the game. The final analysis decides that the character of Ratonhnhake:ton’s would be too complicated for the audience to accept, and thus they should abandon the character. It was interesting of Ubisoft to include this video, directly pointing at the mass consumer who play their games and stating that they weren’t smart or patient enough to handle a character of Ratonhnhake:ton’s complexity and muddied life. 
Not much love for our young Assassin
Sadly, the video essentially put an end to all hope of Ratonhnhake:ton’s story continuing via a new game focusing on him. It’s quite a shame, as I liked Ratonhnhake:ton, and I feel he deserves more time. I would have loved to see him trying to live in a world where his people are continuously marginalized, killed, and treated lower than animals. I would have been interested in seeing whether or not he could justify fighting against the Templars for a free America (probably not) while a newly freed America does its best to put an end to Native Americans nationwide. Sadly, we may never know; Ratonhnhake:ton was in his late 20’s/early 30’s by the end of ACIII. Who knows how he would have changed by the end of his story arc? After all, by the end of AC Revelations, Ezio is no longer the same man he was in ACII. 

Saturday, August 11, 2012

A Need for a New Lead – Part 2

Last month I wrote an article about the need for more female leads represented in video games. This medium is dominated by the generic male lead, and unlike TV shows and movies, I believed the risk to take a chance is significantly less in the video game industry. I believe this reduced risk stems from the fact that the gamer is more receptive to change; how else are you going to advance in a game if the main character doesn’t go through a changing journey. So with this in mind, I’m going to focus on the minority main leads, and what we can learn from what’s already come.
Chell, the lead from the excellent Portal series is not only a strong female lead, but a minority too. Not much is known about her ethnicity, but the actress, Alesia Toyoko Glidewell, who served as her face/body is of Brazilian and Japanese decent, still I wouldn’t want to make any assumptions. Chell is cut from the same cloth as Gordon Freeman; silent yet bold, smart and brave (thanks to the gamer), and up against insurmountable odds. In the grander schemes of things her plight is small (she is fighting for her freedom and not to save the planet), but her journey is remarkably fun and unique. It is from this smaller sense of scale that we get to see her tenacity and partake in her ingenuity. 
Altair Ibn-La’Ahad, from the Assassin’s Creed series, originates from Syria. It is in the assassin’s order that Altair learnt his core values. He is honest (constantly trying to do right by his comrades), brave (going up against the Templars to save those he loves), smart (deciphering ancient artifacts), and strong. He didn’t have an easy life (he’s an assassin), but he was willing to look at his mistakes, and learn from them, as well as learning from the mistakes of others. It was because of this self reflection that he was able to become a strong and wise leader. When the assassin’s order had lost its way through betrayal, he returned to take it back and restore the integrity that was lost. He might not have been as fun as Ezio, but he was a corner stone, not just in his time, but for those to come. 
Carl Johnson (CJ) from Grand Theft Auto is an African American. Like all other GTA games, you don’t play as a nice guy. You’re not the squeaky clean guy trying to clean up the streets, but unlike other GTA leads, CJ was not a heartless bastard. He was loyal to his family, friends and his gang, and genuinely showed remorse when he has to kill members of his gang. Further, he showed remorse when killing others, even going as far as to try to give some second chances. Sure he killed opposing gang members, and those that tried to kill him, but he is remarkably resourceful, as seen when taking back his turf. He was young and naive (some mistakenly believed him to be unintelligent), but he took people on at face value. He was an interesting, multidimensional lead.
Then we have James Heller, another African American, from the Prototype series (the poor man’s Infamous). He was about as interesting as Alex Mercer, which is to say he wasn’t. He was bland, and failed to captivate. His story was unoriginal, his motivation generic, and his world was uninteresting. He, like everything else in the game, was just there. With this line of thought, Garcia Hotspur from Shadows of the Damned, of Mexican descent, jumps to mind. The way Garcia was portrayed put a spotlight on how Japanese developers seem to deal with race (remember the RE5 controversy). Sure Garcia loved his girlfriend, but he is overly violent (bordering on psychopathic), and has difficulty reading English and… that’s all I seem to remember about him. Why would he have to read English novels in the City of the Damned is beyond me; couldn’t they be in Spanish? It didn’t add to the story, and only hurt Garcia’s image.
These are a few of the minority leads in a field that is already limited. Some of these characters are genuinely interesting, adding motivation to play the game in addition to the game play. Others fall flat. When a character is done well, you begin to care for them, and want to see their trials and tribulations. When a character is poor, they get in the way, constantly hindering every experience the gamer has. This is true for any medium, regardless of race or sex. Thankfully, there is still more to come. Wei Shen from Sleeping Dogs and Ratonhnhake:ton (Connor) from Assassin’s Creed III are both upcoming minority leads. I have no doubt that Ubisoft will be able to weave a fun story with an engaging lead for ACIII, and I look forward to what Square Enix does with Sleeping Dogs. But this industry needs more variety. Who knows, if video games lead the way, maybe other industries will follow suit. Until that day, all I say is more characters like Chell and CJ, and a lot less of the James Heller and Garcia Hotspur will help this industry move forward.