Showing posts with label female lead. Show all posts
Showing posts with label female lead. Show all posts

Saturday, August 11, 2012

A Need for a New Lead – Part 2

Last month I wrote an article about the need for more female leads represented in video games. This medium is dominated by the generic male lead, and unlike TV shows and movies, I believed the risk to take a chance is significantly less in the video game industry. I believe this reduced risk stems from the fact that the gamer is more receptive to change; how else are you going to advance in a game if the main character doesn’t go through a changing journey. So with this in mind, I’m going to focus on the minority main leads, and what we can learn from what’s already come.
Chell, the lead from the excellent Portal series is not only a strong female lead, but a minority too. Not much is known about her ethnicity, but the actress, Alesia Toyoko Glidewell, who served as her face/body is of Brazilian and Japanese decent, still I wouldn’t want to make any assumptions. Chell is cut from the same cloth as Gordon Freeman; silent yet bold, smart and brave (thanks to the gamer), and up against insurmountable odds. In the grander schemes of things her plight is small (she is fighting for her freedom and not to save the planet), but her journey is remarkably fun and unique. It is from this smaller sense of scale that we get to see her tenacity and partake in her ingenuity. 
Altair Ibn-La’Ahad, from the Assassin’s Creed series, originates from Syria. It is in the assassin’s order that Altair learnt his core values. He is honest (constantly trying to do right by his comrades), brave (going up against the Templars to save those he loves), smart (deciphering ancient artifacts), and strong. He didn’t have an easy life (he’s an assassin), but he was willing to look at his mistakes, and learn from them, as well as learning from the mistakes of others. It was because of this self reflection that he was able to become a strong and wise leader. When the assassin’s order had lost its way through betrayal, he returned to take it back and restore the integrity that was lost. He might not have been as fun as Ezio, but he was a corner stone, not just in his time, but for those to come. 
Carl Johnson (CJ) from Grand Theft Auto is an African American. Like all other GTA games, you don’t play as a nice guy. You’re not the squeaky clean guy trying to clean up the streets, but unlike other GTA leads, CJ was not a heartless bastard. He was loyal to his family, friends and his gang, and genuinely showed remorse when he has to kill members of his gang. Further, he showed remorse when killing others, even going as far as to try to give some second chances. Sure he killed opposing gang members, and those that tried to kill him, but he is remarkably resourceful, as seen when taking back his turf. He was young and naive (some mistakenly believed him to be unintelligent), but he took people on at face value. He was an interesting, multidimensional lead.
Then we have James Heller, another African American, from the Prototype series (the poor man’s Infamous). He was about as interesting as Alex Mercer, which is to say he wasn’t. He was bland, and failed to captivate. His story was unoriginal, his motivation generic, and his world was uninteresting. He, like everything else in the game, was just there. With this line of thought, Garcia Hotspur from Shadows of the Damned, of Mexican descent, jumps to mind. The way Garcia was portrayed put a spotlight on how Japanese developers seem to deal with race (remember the RE5 controversy). Sure Garcia loved his girlfriend, but he is overly violent (bordering on psychopathic), and has difficulty reading English and… that’s all I seem to remember about him. Why would he have to read English novels in the City of the Damned is beyond me; couldn’t they be in Spanish? It didn’t add to the story, and only hurt Garcia’s image.
These are a few of the minority leads in a field that is already limited. Some of these characters are genuinely interesting, adding motivation to play the game in addition to the game play. Others fall flat. When a character is done well, you begin to care for them, and want to see their trials and tribulations. When a character is poor, they get in the way, constantly hindering every experience the gamer has. This is true for any medium, regardless of race or sex. Thankfully, there is still more to come. Wei Shen from Sleeping Dogs and Ratonhnhake:ton (Connor) from Assassin’s Creed III are both upcoming minority leads. I have no doubt that Ubisoft will be able to weave a fun story with an engaging lead for ACIII, and I look forward to what Square Enix does with Sleeping Dogs. But this industry needs more variety. Who knows, if video games lead the way, maybe other industries will follow suit. Until that day, all I say is more characters like Chell and CJ, and a lot less of the James Heller and Garcia Hotspur will help this industry move forward.

Wednesday, July 25, 2012

The Need for a New Lead – Part 1

Video games have come a long way since its humble origin; graphics have improved, game design has become more intricate, and consoles/pc has become vastly more complicated to develop for. However, in all this time, the protagonists of the games we play have stayed mostly the same. Not that there is anything wrong with the generic male lead, but I believe it’s time for more diversity. It’s time to bolster up the female leads, but not at the expense of personality, and there are examples within the industry already to learn from.
Samus, at the very end of Metroid
Makoto Kano probably didn’t realize what a big deal he was going to make in 1986 when writing Metroid. He just helped to create a game with a strong lead going up against insurmountable odds. The player was taken on a journey with Samus, and when you finally got to the end of the game it no longer mattered that she turned out to be a woman. She was strong, bold, fearless, and thanks to the trials during the adventure, the gamer had an affinity with her. She has attained lasting fame, not only by being the first, but also by having a mostly great series of games (We'll ignore Metroid Other M). Nintendo has treated her, and the Metroid series, with tremendous respect, and this helps to explain why after 26 years she has remained relevant.
This is how a badass dual wields
Nariko from HeavenlySword (voiced and modeled after the wonderful Anna Torv), was another female character cut from the same cloth as Samus. She was strong, brave, and driven to protect her people. With her fiery red hair, she cut through the enemy, despite the physical toll it took on her. It was because of this sense of tragedy that the player got to care for her; she was trying to save her people at the cost of her life, and everything the player did hastened her death. She knew what she was getting into, but she showed such strength of character doing all she could to protect those she loved. These simple acts speak volumes, far more than Marcus Fenix’s four letter words and bulging muscles. I one day hope for her return, outside of an assumed All Star’s appearance.
There can only be one
But not all characters are created equal; Tomb Raider’s Lara was… different. She had big boobs and short shorts, and, that was kinda it. She was sold on sex appeal, and whatever personality she may have had was forgettable, but the game play was good for the time, and her world was intriguing. This may change in 2013’s reboot, but only time will tell. The Boss (we need a solo game with her), Alyx Vance, and Zelda are all great characters, but they are not leads. So those were some of the strong female leads that have graced video games, but the industry needs not only look within; film and TV is a great place to get inspiration from too.
Out in the wilds of fan fiction, these two must be kicking ass together
Ripley (portrayed by Sigourney Weaver) from the Aliens universe and Olivia (not surprisingly performed by Anna Torv) from Fringe are great female leads. Like some of the others mentioned above, they’re bold, strong, brave, and extraordinarily protective of those around them. When put into tough situations, they have the fortitude and patience to think things through, and act with deliberation, most time outsmarting their advisories. They’re honest and hardworking, almost to a fault, and they don’t compromise their core beliefs on a whim or fancy. They have constantly been the best part of their respective universes, and please note, carrying big guns or having superpowers are not a defining trait, just incredibly cool.
Korra, just doing her Avatar thing
Recently the show The Legend of Korra not only had a female lead character, but one that was a minority too. And unlike Japanese anime, Korra was not a caricature of a strong female lead. She didn’t need over sized boobs, tight barely visible clothing, and big luscious lips to be strong. She was independent, trying to discover who she is and where she fit in into her world. It was a fascinating and honest journey (who hasn’t struggled with their identity while growing up), and handled with integrity. And she isn’t the only strong female lead this show has offered. LinBeifong, and her mother Toph were just as well rounded as the young Avatar.  
Hey, what about us?
There are plenty of female characters I didn’t mention (Jade from Beyond Good and Evil, Chell from Portal and Buffy the Vampire Slayer), but there is plenty of room for more games with strong engaging female leads. Most of these women are strong, brave, smart, and willing to sacrifice themselves for the greater good. You could write nonsense about it only being maternal instinct, but it’s deeper than that. These leads are good people who have been thrust into difficult circumstances, but managed to rise to the occasion. It just so happens they are women. This industry needs more diversity, something the movie industry and the TV world has, by and large, failed at; for every Ripley, Korra and Olivia, you get hundreds of male leads. It’s time for the video game industry to move beyond the limitations that have defined other forms of entertainment, and take bold steps. Gamers are intelligent (you need to be for games like Portal), and I have no doubt that we can handle a shift to more diversity, so bring it on, I would welcome this opportunity. Next month I’ll write about the need for stronger, better fleshed out and engaging minority leads.

Click here for articles on Dishonored, Metal Gear, and E3 2012.